Game Engine: Crystal Tools

Posted: February 26, 2012 in Uncategorized

In today’s gaming industry, there are several known game engines that are often used to run the video games we play. Big name engines that we all know are Havok, CryEngine, Unity, Unreal etc. These engines are often licensed and used for several different types of game genres and entirely different series.

Today we’ll be talking about a lesser known engine for normal people. One that isn’t a huge name right now that is off the top of a regular gamer’s mind.

Crystal Tools.

Crystal Tools? Sounds a bit silly, what’s it do/who uses it?

This engine was built for Square Enix’s series of seventh generation Final Fantasy games. This engine was designed to be used on the PS3, Xbox 360, Wii and Windows. In the previous generation, Crystal Tools was called White Engine, just recently brandishing a new name.

This engine is pretty much the heart pushing and running the recent Final Fantasy games on the different consoles. Though it was mainly designed for the PS3.

How good is it/features of the engine?

The main praise that this engine has received is for its ability to render very high quality CGI in real time. According to some sources, Square Enix made the engine to be capable of taking advantage of the PS3’s Cell processor, and uses 4 out of 6 of the synergistic processing elements (SPEs, refer to article: Anti-Aliasing: Get rid of those jaggies!)

According to video game director for Square Enix, Tetsuya Nomura, the goal is to make very good looking graphics, similar to the graphics in fight scenes of Final Fantasy VII: Advent Children.

Other capabilities of the engine are advanced audio processing, cinematic cutscene transition, physics effects calculations and special effects rendering in game and all in real time.

Currently there is not a lot of information publicly available, nor is the engine available for use on other game series/genres. So far it has been strictly used for the Final Fantasy series.

Updates and new versions of the engine are still being developed, some sources saying to expect a version 2.0 for Final Fantasy XIV. It also contains many plugins that can be used for game designers that won’t be discussed in this post.

Screenshot of battle sequence in Final Fantasy XII: real-time

Screenshot of battle sequence in Final Fantasy XII-2: real-time

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Comments
  1. ryan says:

    is it possible to purchase or use Crystal Tools? Or is SE not allowing outside use?

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