Magic Elves Taking Turns Breaking Rules Chasing Fine Art: Ideas for a Prototype

Posted: September 30, 2012 in INFR 3330
Tags: ,

What on earth is the title about? Well actually, it’s about the next prototype I need to create. Let’s get some ideas down along with some facts to help me think!

What does the prototype I’m going to create need to be about?

Well, the theme of the game is, if you haven’t already guessed: Medieval Fantasy.

Along with that, it needs to be a turn-based strategy game. The mechanic in the game is for players to deliberately break rules of the game, while their objective involves chasing of some sort. Then to top it off and to challenge me more, the major design challenge is to somehow incorporate fine art. Yepp. So to summarize it needs to include:

  • Medieval Fantasy
  • Turn-based strategy
  • Deliberate rule breaking
  • Chasing
  • Fine Art

Oh! And it needs to use this as the game board:

A world map! With lines across continents, bridges perhaps?

The Game: Current thoughts and ideas

Me and my group tried to think of some ideas last week in class, and from what I remember I will try to summarize the ideas for this prototype in point form.

  • Players will be assigned/choose races which relate to the medieval fantasy theme. This means: Humans, Orcs, Elves, Dwarves, Unicorns, or whatever floats your boat
  • During the game, there will be certain turns where either a dragon or magical wizard appears on a random unoccupied country on the map. Players will want to reach the dragon/wizard because they hold a piece of an ancient artifact/art piece that needs to be recovered. This in theory will involve the chasing aspect with a twist of fine art
  • Art pieces will also give players and their armies certain buffs to help them in battles against other players
  • When players are not chasing art pieces, they will be fighting to expand territory and their armies
  • Players will be able to “duel” other players when they fight for certain countries
  • There will be event cards where certain bridges across continents will be temporarily broken (i.e a tsunami has hit the coast of…) which promote rule breaking, or buffs for player’s armies (i.e there is a rainbow shining on South America, Unicorns recieve +5 attack on dice roll)
  • Players will uncover other art pieces on unoccupied countries/undiscovered space

Overall these are some smashing ideas I think, but they need to be hammered out with actual rules to help the game play be smooth and fun.

Hopefully I will be able to follow up with another blog post once I get working away with concepts with my group members on the prototype. The full prototype will come soon!


Warriors of the night assemble! Rawr.

  1. […] This post is a continuation of my original post of ideas: Magic Elves Taking Turns Breaking Rules Chasing Fine Art: Ideas for a Prototype […]

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