Progress in Ogre3D and TwoLoc: Easy Complete

Posted: October 14, 2012 in INFR 3110
Tags: ,

Success! Over the end part of September and beginning weeks of October, I have started catching onto how to use Ogre3D and TwoLoc. Contrasting my first blog post for INFR 3110, I really am starting to get the hang of programming with this engine.

The feeling of being able to finally create something of my own is great, and motivates me to strive to learn more and create more complex things. At the end of working furiously, I have come out with 4 products (easy questions) that function as requested!

Easy Question 1:

The first step to programming in TwoLoc was to load a textured model. For this question I leaned towards Ogre3D’s preferred model file type, a .mesh file. I also discovered that after exporting a .mesh of an object, a .material file accompanied it. I also discovered after a long while of tinkering, all names of materials are listed in the material file. After ironing out a few details I was presented with a textured model! Success!

Easy Question 2:

Question 2 was a robot arm! Create a working robot arm with movable portions similar to a real robot arm. This question taught me about creating entities in TwoLoc as well has parenting nodes, offsetting nodes and all sorts of useful things. Oh and keyboard input control!

Question 4:

This question was to create a tree using billboards and impostors. It took a while to do, simply due to confusion on what the question wanted. But the product is a very low poly count tree that can be used in game!

Question 6:

In this question, we had to create a skydome. The skydome also rotates around the world plane with an update that is called where it increments its rotation around. I think it looks pretty neat, and overall was actually pretty simple. Another useful thing that can be applied to this year’s game.


Overall it’s been a pretty hectic month trying to learn and complete these items. But hey it’s part of the learning process. Hopefully things keep on chugging along smoothly!


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